Dragonsoul Knight – 2R
Creature – Human Knight (Uncommon)
First strike
{W}{B}{U}{R}{G}: Until end of turn, Dragonsoul Knight becomes a Dragon, gets +5/+3, and gains flying and trample.
2/2
Dragonsoul Knight
January 29, 2009 by magic1234567Vagrant Plowbeasts
January 29, 2009 by magic1234567Vagrant Plowbeasts – 5GW
Creature – Beast (Uncommon)
{1}: Regenerate target creature with power 5 or greater.
6/6
Unstable Frontier
January 29, 2009 by magic1234567Unstable Frontier
Land (Uncommon)
{T}: Add {1} to your mana pool.
{T}: Target land you control becomes the basic land type of your choice until end of turn.
Reliquary Tower
January 29, 2009 by magic1234567Reliquary Tower
Land (Uncommon)
You have no maximum hand size.
{T}: Add {1} to your mana pool.
Ancient Ziggurat
January 29, 2009 by magic1234567Ancient Ziggurat
Land (Uncommon)
{T}: Add one mana of any color to your mana pool. Spend this mana only to play a creature spell.
Manaforce Mace
January 29, 2009 by magic1234567Manaforce Mace - 4
Artifact – Equipment (Uncommon)
Domain – Equipped creature gets +1/+1 for each basic land type among lands you control.
Equip {3}
Vagrant Plowbeasts
January 29, 2009 by magic1234567Vagrant Plowbeasts – 5GW
Creature – Beast (Uncommon)
{1}: Regenerate target creature with power 5 or greater.
6/6
Sludge Strider
January 29, 2009 by magic1234567Sludge Strider – 1WUB
Artifact Creature – Insect (Uncommon)
Whenever another artifact comes into play under your control or another artifact you control leaves play, you may pay {1}. If you do, target player loses 1 life and you gain 1 life.
3/3
Skyward Eye Prophets
January 29, 2009 by magic1234567Skyward Eye Prophets – 3GWU
Creature – Human Wizard (Uncommon)
Vigilance
{T}: Reveal the top card of your library. If it’s a land card, put it into play. Otherwise, put it into your hand.
They lament the doom that is coming to Bant without realizing the part their own leaders have played in it.
3/3
Shambling Remains
January 29, 2009 by magic1234567Shambling Remains – 1BR
Creature – Zombie Horror (Uncommon)
Shambling Remains can’t block.
Unearth {B}{R}
4/3